If you need help troubleshooting specific issues?
: Open the 3D application, change the texture asset, and re-cache the geometry. AEScripts ft-UVPass Bundle v5.5.1a for After Ef...
The v5.5.1a update brings critical performance and compatibility improvements to the ft-UVPass Bundle : If you need help troubleshooting specific issues
With ft-UVPass, you render the UV pass once, then change textures inside After Effects in seconds, with real-time preview. As one user noted in a forum discussion, “the usual gotcha for most people is that you have to interpret the UV pass element in the project panel and go to the Color Management tab and choose preserve RGB” because UV passes contain data, not image information. As one user noted in a forum discussion,
Let’s walk through a realistic compositing scenario using v5.5.1a:
: Provides parameters to tile, repeat, offset, and select textures, as well as an option to maintain the UV pass alpha channel. Legacy Support