RTGI cannot calculate lighting without access to the game's depth map. Launch the game and press to open the ReShade overlay. Go to the Add-ons tab.
Run the ReShade installer and select your game's executable ( .exe ).
If you are playing a modern AAA game with native ray tracing, no—ignore this shader.
With version 0.33, Marty McFly has proven that software ray tracing is not dead; it is just getting mature. If you haven't looked at ReShade in a year, go update your preset. The grain is gone. The future (of modding) is bright. Reshade Ray Tracing shader RTGI 0.33
Enhance Your Games With Reshade Ray Tracing RTGI 0.33 Reshade RTGI 0.33 is a special tool for PC games. It adds realistic light and shadows to your favorite video games.
Many post-processing effects cause flickering or "boiling" artifacts as the camera moves. RTGI has robust temporal anti-aliasing (TAA) methods and denoisers built into its algorithm, leading to very stable visuals even when objects are moving.
You must acquire qUINT_RTGI from Pascal Gilcher’s Patreon or Discord. Many community presets (such as "Faded Realism") explicitly require version 0.33 or newer to function. Once downloaded, you will usually get two folders: Shaders and Textures . RTGI cannot calculate lighting without access to the
It cannot "see" what is behind the camera or off-screen. Lighting may disappear at the screen edges.
Navigate to the reshade-shaders\Textures folder and paste the texture files there. Step 3: Configure the Depth Buffer
: This was the standout feature for 0.33, allowing the shader to track movement between frames. This drastically improves temporal stability, reducing the flickering and "ghosting" artifacts common in earlier screen-space solutions. Enhanced Denoising Run the ReShade installer and select your game's
The 0.33 update, released around August 2022 alongside ReShade 5.3, introduced several technical advancements:
Determines how thick the shader considers objects to be. If you see strange black halos around your character, increase this value.
This is invisible but massive. The shader now better detects edges between far and near geometry, reducing that classic “light leak” around door frames and character shoulders. Not gone entirely (impossible in screen space), but much better.