Fe Ban Kick Script - Roblox Scripts - Fe Admin ... Verified ✓ (OFFICIAL)
No, FE is not a magic solution. While it significantly reduces exploitability by enforcing server-side authority, sophisticated exploiters can still find vulnerabilities, such as network desyncs or poorly implemented server-side checks. Developers must continuously write secure code—it’s an ongoing arms race.
Here's a minimal server-side admin script with ban/kick functionality:
Abusing admin scripts in community games can lead to permanent bans from those specific games. FE Ban Kick Script - ROBLOX SCRIPTS - FE Admin ...
Because of FilteringEnabled, these scripts often "latch on" to existing network events or utilize RemoteEvents/RemoteFunctions that are improperly secured by the game developer, allowing the client to tell the server to "kick this player." Best Practices and Risks (Disclaimer)
The client script passes the target player's name through a RemoteEvent . No, FE is not a magic solution
local Players = game:GetService("Players") local DataStoreService = game:GetService("DataStoreService") local BanDataStore = DataStoreService:GetDataStore("GameBanList_v1") -- List of UserIDs allowed to use admin commands local AdminList = [12345678] = true, -- Replace with your Roblox UserID -- Check if a player is banned when they join Players.PlayerAdded:Connect(function(player) local banKey = "Banned_" .. player.UserId local success, isBanned = pcall(function() return BanDataStore:GetAsync(banKey) end) if success and isBanned then player:Kick("\n[System Ban]\nYou are permanently banned from this experience.") end end) -- Handle incoming admin requests safely local ReplicatedStorage = game:GetService("ReplicatedStorage") local AdminCommandEvent = ReplicatedStorage:WaitForChild("AdminCommandEvent") AdminCommandEvent.OnServerEvent:Connect(function(player, action, targetName, reason) -- SECURITY CHECK: Verify the sender is actually an admin if not AdminList[player.UserId] then warn(player.Name .. " attempted to exploit the admin system.") return end -- Find the target player local targetPlayer = Players:FindFirstChild(targetName) if not targetPlayer then print("Target player not found.") return end local formatReason = reason or "No reason provided." if action == "Kick" then targetPlayer:Kick("\n[Kicked by Admin]\nReason: " .. formatReason) print(targetPlayer.Name .. " has been kicked.") elseif action == "Ban" then local banKey = "Banned_" .. targetPlayer.UserId local success, err = pcall(function() BanDataStore:SetAsync(banKey, true) end) if success then targetPlayer:Kick("\n[Banned by Admin]\nReason: " .. formatReason) print(targetPlayer.Name .. " has been permanently banned.") else warn("Failed to ban player: " .. tostring(err)) end end end) Use code with caution. Step 3: Create the Admin LocalScript (UI Trigger)
: Uses the Player:Kick("Message") method to gracefully disconnect a client from the server with an optional reason. Here's a minimal server-side admin script with ban/kick
You would modify the Server Script to look like this (assuming DataStore setup):
If you want to customize this workflow,g., 24 hours) , connect the moderation actions to a , or build a Custom GUI panel to click and manage players. Share public link
Using the FE Ban Kick Script is straightforward. Here's a step-by-step guide: