: Throws holy water at a player. Kills monsters/wolves, but kills the Priest if thrown at a villager.
: Their vote for the night target counts twice. Utility & Deceptive Wolves
: Can turn a targeted villager into a Werewolf if the original Werewolf target is successfully protected. wolvesville all roles
: Must protect a specific player; wins if that player survives until the end.
Douse active chatters and claim a passive role until you are ready for a multi-kill explosion. Win Condition: Must eliminate all other threats. : Throws holy water at a player
Would you like a printable cheat sheet of all roles with their exact night abilities and win conditions?
These roles do not belong to the Village or the Werewolves. They have unique, independent win conditions that often require chaos and trickery. Solo Killing Roles Utility & Deceptive Wolves : Can turn a
Chooses a card layout to narrow down the roles of remaining players. Protective & Support Roles
: Reveals cards from a deck to deduce who holds specific alignments. Protective & Support Roles
Eat key roles to starve the Village of information. Sect Leader
: Chooses a target to drag down to the grave if they are executed.